I hadn’t too much time for developing Pleasant3D lately. Sorry for that!
However, I did some work on Pleasant3D in the last year:
- Better (more performant) versions of the Quicklook plugins (for previewing STL and GCode files in the Finder)
- An experimental implementation of a DAE file import plug-in
- Experimental support for printing directly from Pleasant3D (still not functional, but the infrastructure is there…)
- Support for different devices (3D printers, CNC mills etc.)
… and some other stuff.
Unfortunately, I currently don’t have the time to develop, test and stabilize the current code on my own in order to release a new binary version of Pleasant3D.
So starting today, I open source the complete code base of Pleasant3D:
I’d be very happy, if some of you 3D-printing (or CNC-milling) Mac developers out there would help with the further development of Pleasant3D!
Please note, that the published sources aren’t in a fully tested state. As far as I can tell, the project builds and runs after a clean ‘clone’. Be sure to use Xcode 4 and to choose “Pleasant3D/32-bit” as build scheme.
However, there seem to be some issues with the Quicklook generators in this version (they seem to run in Debug mode, but crash when running in the real world…).
Also the OpenCL slicer seems to be broken in the current version.
The stable version of Pleasant3D (v2.0) is (and will be) still available as pre-built binary release: Download Pleasant3D